
This effect can last for five seconds and can be stack up to five times for a grand total of 25% attack increase. Barrage - By attacking the same enemy several times in a row the player can boost their attack power by 5% for every additional attack.These Traits will grant buffs to the player's attacks, stamina recharging abilities, as well as ammo restoration. There is also a whole host of other Traits that will only apply to the ranged weapons in Vermintide 2. This is another one that will work wonders if the player pairs it with a weapon that has a high chance for critical attacks. Swift Slaying - If players score a critical strike with this Trait equipped they will be able to increase their attack speed by 20% for five seconds.This can only be down every four seconds, but if the player pairs this with a weapon that has a high critical attack stat they can use their Career skill extremely often. Resourceful Combatant - This Trait gives players the ability to reduce the cooldown of their Career skill by 5% every time that they score a critical strike.

This effectively means that if the player gets very good at blocking enemy attacks and can time things properly they will be able to avoid spending any stamina at all to block. Parry - This Trait will actually reduce the amount of stamina cost of blocking by 100% if the time it correctly.Most player's probably won't find a hugely effective use for this trait, but there are some players who have created whole builds around the pushing mechanic that might like the extra oomph that this gives them. Opportunist - This Trait will increase the strength of the player's Push by 50% when used against an enemy that is trying to attack them.There is no limit to how many enemies the player can do this too, so they can continuously do this to a large group of enemies while their friends work to bring them down. Off Balance - If player's block an attack with this Trait on their weapon then the enemy who attacked them will take an additional 20% damage for five seconds.The player will need to attack enemies who are doing this to gain the buff. Assisting refers to enemies like the Packmaster, Lifeleech, and Gutter Runner who restrain players in different ways. Heroic Intervention - This effect will trigger whenever the player assists an ally that is being attacked and will grant 15 temporary health points to both players.Each of them will grant buffs that are centered around attacking enemies, regaining stamina, or the cooldown speed of the player's Career skill. There are six different Traits that players can acquire for their melee weapons in the game. This is also random, but it at least gives players the chance to get rid of a Trait they don't care for. They then just have to select the item they want and use 1 Amber Dust to change to a new Trait. All they have to do is go to the forge and select the Re-Roll Trait option in the menu. While Traits are randomly assigned to each weapon, the player does have the ability to change the Trait that their weapon has.

The player may need to push an enemy or block an attack to make it active, and from there they are typically only active for a set amount of time. Rather than being permanent buffs though, the player will typically need to complete a specific action in combat in order to trigger them properly.

Unlike weapon properties, Traits are set effects that do not change when the weapon is upgraded and function the same no matter what weapon has the trait. Only Orange and Red tier weapons have Traits, and they are randomly assigned to each weapon. Weapon Traits though go further than that by granting the player with very specific abilities that the player will usually want to alter their playstyle if they want to make proper use of them. Once the player gets past the standard White tier of weapon, each of the rarity types has its own special stat increases and abilities that make them more useful in combat.
